As mobile devices continue to evolve – offering different screen sizes and feature sets – simply relying on either responsive web layout techniques or native coding is becoming less and less effective and efficient for enterprise developers. In one scenario, they must find a way to consistently highlight key app functions across variable screen sizes; in the other they must content with a new set of bugs for every device. These days must developers are looking for a better way to quickly and easily iterate higher quality apps.
Topics: Multi Layout Manger
If you’re relying on traditional responsive layout, the answer could be “quite a few.” Add QA to the mix and the head count multiplies even further. As the world of mobile devices has expanded from a handful of phones to now include tablets, app-enabled wearable tech, vehicles and appliances, creating a responsive layout that works correctly and isn’t buggy on all of these devices has become more time consuming and complex.
Topics: responsive layout,
In 2014 there were 18,796 different models of Android devices in circulation and in January 2015 there were six Android OS versions with more than 5% usage. Add the likes of iOS, Microsoft, Blackberry, Amazon and other producers of app-enabled devices and hundreds of new devices were introduced into the market in 2014 alone. According to Ars Technica, Motorola released 11 new models of smartphone last year, HTC 27, LG 41 and Samsung 56—and that’s just a handful of manufacturers during a single year.
Topics: The Nexacro Platform
The age of BYOD is, without a doubt, upon us. In 2014 Android surpassed the 1 billion devices shipped mark and iOS celebrated selling its 1 billionth device in November. The increasing range of devices – and the variations in resolution and screen size – presents an extreme challenge for app developers. It’s even more so for enterprise developers whose apps must perform business critical tasks flawlessly, no matter the employees’ device.
In many ways, all end-users are the same—they want a quality application that makes their lives easier or more enjoyable. In turn, developers want to craft that application and deliver it to the end-users. Simple premise, right? Well, enterprise users differ from their consumer counterparts in a few very distinct ways.
Topics: mobile application development
A bad UI can cost users up to 30 minutes a day, which translates to lost revenue and lack of customer engagement.
- The Telegraph
So what makes for a “good UI” design? Naturally that answer will depend on who you ask but most would agree that the best UI/UX for an enterprise app goes beyond aesthetics – instead it’s about increasing productivity while eliminating time-consuming tasks.
“Only 11% of end users access business applications from the corporate office 100% of the time.” - Cisco
BYOD may be a dream come true for employees, but it is a nightmare for enterprise developers. Developing mobile apps that enhance employee productivity is hard enough; ensuring that they perform optimally across a vast number of device/OS profiles is another story altogether.
How do you know if a mobile app is being well-received by its audience? If you’re developing public-facing apps, the answer is easy: Just check the App Store ratings and reviews. If you’re developing apps for business users (i.e. enterprise applications), the answer is much more elusive.
Abstract: When creating enterprise mobile apps, developers face a lot of tough decisions. Choosing between native, web and hybrid is among the most challenging. In this post, we offer some pros and cons of each approach, and explain how certain solutions make the decision a no-brainer.
If you are new to nexacro, Multi-Layout Manager, often shortened to MLM, is the feature of nexacro that allows you to rapidly design application screens for devices with different display sizes.